M64MM Installation and usage ============================ Requirements ############ * `Project64 1.6 for Windows `_ or higher * 64 Marios (must be Super) * Marios must be from the USA region, .z64 format. (File name: ``Super Mario 64 (U) [!].z64``) We cannot provide a link to the 64 Marios. * `.NET Framework 4.5.2 `_ at the very least. Installation ############ Download the latest release .zip named **M64MM2-v2.1.1.zip** from `here `_ (M64MM2.1 Legacy) #. Extract the .zip file to a folder of your choice, using your favorite archiver, such as **WinRAR**. If you do not have an archiver, you can use the free software `7-Zip `_ to extract it. * **MAKE SURE** to extract ALL contents of the zip folder. The extracted files should be this: * **es** (Folder) * animation_data.txt * camera_data.txt * M64MM2.exe The ES folder can be deleted if you do not want M64MM2 translated to Spanish if your system locale is ES. .. note:: It is recommended that you do not extract M64MM2 in ``Program Files``. Unexpected behavior might occur if you do this. .. warning:: If ``animation_data.txt`` is not next to ``M64MM2.exe``, you will not be able to swap animations in-game! .. warning:: If ``camera_data.txt`` is not next to ``M64MM2.exe``, you will not be able to change camera styles in-game! That's it. You can open ``M64MM2.exe`` to start it. Usage ############ M64MM2 works only when Project64 is open, ``Super Mario 64 (U) [!].z64`` is running, and Mario is inside a level (Any level). .. warning:: **Neither M64MM2 or Project64 should be running as Administrator.** Unexpected behavior can happen if any of them is running as administrator.